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Twillune, your next world

A continent beneath two moons. The Demon Lord's seal in Moonshut Keep is weakening, and the goddess Nimvali sends otherworlders to stop it. Your new life begins in Verdant March or Saltwind Coast.

The Weakening Seal

Three hundred years ago the first otherworlder bound the Demon Lord beneath Moonshut Keep. The seal was meant to last forever. Lately the second moon rises a little redder each month, monsters wander farther from their dens, and the goddess has started sending help again.

From Verdant March to Moonshut Keep

Every adventurer starts at guild rank F. Roads link the towns, each region hides a dungeon with a boss at the bottom, and the guild opens the harder roads and dungeons as your rank rises. No road crosses the mountains yet.

Map of TwilluneVerdant March and Saltwind Coast are starting regions. Emberreach Highlands opens by road at guild rank D. The Miller's Road: Brookhollow to Port Merrow, 2 days, rank F. The Ember Pass: Brookhollow to Cinderhold, 3 days, rank D. The Cliffside Trail: Port Merrow to Cinderhold, 4 days, rank D. Mossjaw Caverns in Verdant March: rank F. Drowned Lighthouse in Saltwind Coast: rank E. Forge of the Sleeping Wyrm in Emberreach Highlands: rank C. Silverbough Wilds, Frostmantle Reach, Moonshut Keep lie beyond the mountains, opening in Season Two.Verdant MarchSaltwind CoastEmberreach HighlandsSilverbough WildsSeason TwoFrostmantle ReachSeason TwoMoonshut KeepSeason TwoBEYOND THE MOUNTAINS2d3d · D4d · DBrookhollowPort MerrowCinderholdRank FRank ERank C
The roads of Twillune. Numbers mark travel days. Dashed roads open at guild rank D; archways mark dungeons and their entry ranks. The lands beyond the mountains arrive in Season Two. On a small screen, scroll the map sideways to explore.
  1. A small slime beside a bridge leading to Brookhollow’s cottages and wooded hills.

    Verdant MarchStart here

    Rolling green farmland and old forest edges, gentle enough for first steps and wild enough to teach a lesson.

    Levels
    1 to 6
    Town
    Brookhollow
    Dungeon
    Mossjaw Caverns, 5 floors, rank F. Boss: Grubnak, the Goblin King
    Monsters
    Slime, Horned Rabbit, Goblin, Forest Wolf
    Roads
    Port Merrow, 2 days; Cinderhold, 3 days, rank D
  2. Fishing boats below sea cliffs, with a winding path to a lonely lighthouse.

    Saltwind CoastStart here

    Sunlit cliffs, busy harbors and a restless sea that tosses up more than driftwood.

    Levels
    1 to 6
    Town
    Port Merrow
    Dungeon
    Drowned Lighthouse, 5 floors, rank E. Boss: Lamplight Siren, Keeper of the Drowned Lamp
    Monsters
    Slime, Sand Crab, Sea Goblin, Gull Harpy
    Roads
    Brookhollow, 2 days; Cinderhold, 4 days, rank D
  3. A winding road climbs black volcanic ridges toward Cinderhold’s forge chimneys.

    Emberreach Highlands

    Black stone ridges and glowing vents where the mountains still remember their fire.

    Levels
    6 to 12
    Town
    Cinderhold
    Dungeon
    Forge of the Sleeping Wyrm, 5 floors, rank C. Boss: Cindermaw, the Waking Wyrm
    Monsters
    Rock Lizard, Fire Imp, Ash Ogre
    Roads
    Brookhollow, 3 days, rank D; Port Merrow, 4 days, rank D
    Access
    By road, from guild rank D
  4. Silverbough Wilds

    A moonlit forest of silver trees, still beyond the reach of any traveler you know.

    Beyond the mountains. Planned for guild rank B; coming soon.

  5. Frostmantle Reach

    A frozen frontier of howling winds and glittering ice, waiting far to the north.

    Beyond the mountains. Planned for guild rank A; coming soon.

  6. Moonshut Keep

    The shadowed seat of the Demon Lord's sealed power, where the two moons never quite shine.

    Beyond the mountains. Planned for guild rank S; coming soon.

The factions of Twillune

The guild, the faithful, the crown, and those who would see it fall. These factions form the backdrop to Twillune’s story.

Adventurers' Guild
Posts the quests, ranks the heroes, and always has a seat open by the fire.
Church of the Twin Moons
Devout keepers of Nimvali's light, quick to heal and slower to forgive doubt.
Kingdom of Aldmere
A proud realm of knights and tax collectors, eager for champions who can fight its battles.
Beastkin Confederacy
Clans of fur, feather and scale who guard the old forests and hold long grudges and longer feasts.
Heralds of Moonshut Keep
A secretive cult that whispers the Demon Lord's name and swears the seal should break.

Twillune needs another hero. I was rather hoping it'd be you.

Nimvali, goddess of second chances

Start your new life